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Evisaria
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re: Roll20 Startup Guide

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So, you're new to Roll20? That's okay -- it's pretty easy to get around.

I am pleased to start up running Roll20 RP again -- because it is such a fun format to work with. However, it can be a little daunting if you're brand new to it. Allow me to alleviate some of that struggle.

Step-by-step run through of getting started on Roll20:

Contents:

1. Creating an account.
2. Managing your settings.
3. Creating a game.
4. Playing the games!
5. Looking back.

___________________________________________________________

1. Creating an account.

First, navigate to Roll20.net
That's the site!

Here, you'll be greeted by this page:

 There's the button you're looking for, right there, big and pink:

Click that! It's pretty straightforward for now.

Just throw in your details. We don't care if it's your real name -- you'll be going by a display name anyway.

You'll then be greeted by this page here. It's a good welcome! From here you can access the tutorial and get some tips regarding joining and running games. For now, we're going to move to changing some settings.

 

2. Managing your settings.

See the little drop down menu over by your name? Click that!

Let's start with My Account. The most important thing here is the option to change your display name. It starts by default as your first name and last initial. That can make your display name look a little clunky -- and we don't want that, now do we?

Your RP posts will be under your character's full name anyway, but keep your display name something recognizable in ooc chat.

On this page, you can also change your email settings and avatar image.

Alternatively, if you go to My Profile:

It's just a general profile. You can put stuff here if you'd like, but it's not essential.

 

3. Creating a game.

Generally, you will join games by invitation, specifically through a direct link to a game. However, you can search for game rooms to play with. There are a number of games other people play here.

Simply hover over the Games button, prompting a drop down which will allow you to choose from My Games, Start New Game, and Find a Group. You may also access the Player Directory and Tutorial from this menu.

Let's start with creating a game. It goes hand-in-hand with joining one, really.

Give your game a name and hit the ready button. Character sheets exist, but generally games like ours won't call for premade sheets. We will get into sheets when the time comes!

Now, when you hit the ready button, your first look at the interface comes in. It can be pretty daunting if you don't know what's up.

Go through the tutorial if you need to. It could help. Also, take note of the opening post on the side, as it gives numerous helpful commands.

Now, there are settings here to change. Most notable: broadcasting and player images.

Click the cogwheel in the upper right-hand corner to access the in-game settings. Scroll down to the Video + Voice options and set both settings to nothing, and set the Player video/avatar size to names only. Believe me, those pictures become extremely clunky when you have numerous people in one room. I've been involved in events with over 30 people. The setting is absolutely necessary.

 Now, if you're making a game, you need some content. You can upload all of the content you want (though not AS MUCH as you want with a free account, but more than enough for events of our scale) by clicking on the photo icon in the upper right-hand corner, right next to the chat bubble icon.

If you just created your account, this will be empty - so hit the upload button to add your image files!

Once you upload some things, they'll pop up under your recent uploads. And whatever is in your uploads, you can simply drag onto the board and resize as you please. There are layers for maps and for tokens, so be mindful of where you place each element. If you get your map and tokens down, the result could look a little something like this.

 Now that you have tokens down, however, you need to assign them to their players! This is easy to do. Simply click on a token and then on the cogwheel which pops up. From here opens a new menu.

Here, you may give tokens names and give controller permissions to your players. Once you join the game, the GM can click under the Controlled By option and select your name. You can now control the token in question and move it around the board!

From here you may also change HP and energy totals, depending on your needs. Going into the Advanced settings can allow you to set visible HP/mana bars for all players as well, a useful bit for combat so that other players know the strength of their companions.

Another important part of assigning tokens is maintaining a character list in the journal menu. This allows players to speak AS the characters they are controlling.

You can also add music, which can contribute a lot to the mood of a scene or event. It's all fun to play around with!

And when it comes time to switch scenes, you may do so easily with the page toolbar -- summoned by clicking the small blue page icon by the top of the page.

So, create a new page for scene shifts. The GM can switch between sheets without moving the players, and when the GM wishes to take players to a new page, they may simply drag the red Players flag over to the page of their choice.



Last edited by Evisaria on Wed Sep 28, 2016 12:21 am; edited 3 times in total


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"I ride on plumes of silver, carried by the winds of the North. Do not forget that." - Commander Kelivara Nor'alestra

"Witches have no time to prattle with the likes of you." - Evisaria Felo'thiel
Evisaria
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Joined: 02 Jul 2014
Posts: 83

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re: Roll20 Startup Guide

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4. Playing the games!

So now you know your way around generally creating a game. Keep in mind: you need to adjust your broadcast and nameplate setting for every new game you join -- unless that's a setting I haven't found yet. 

So, you've joined a game. First thing's first, now you have your character assigned to you, token and all. What do you do with this?

Well, if your token was properly assigned, then you will be able to click and drag it around the map without issue. In addition to this, you will gain new chat options. These are important, as they will play in the actual roleplaying aspect of the site.

Now, here's the difference between typing under your display name and under a character:

See? Way cooler that way. Make sure to pay attention to which character you have set to speak, especially if you control multiple in one game. Things can get dicey when you accidentally post as the wrong character.

But hey, how do you chat, emote, and all of that? Great question!

To speak like the first example, simply type into the box and hit enter. Simple. To perform an emote, as seen in orange, begin your typing with "/em" as such:

 Of course, with a name like Roll20, you best bet there's rolling here. The command to roll a die is simple. Just type in "/roll" with your choice of die. For example:

All in all, playing the games is all about going with the flow. The GM has plans for everyone in the game -- it's up to you how the adventure ends up playing out.

 

5. Looking back.

After leaving a game, you are always able to return to it and view the chat logs, and you no longer need a link to access the game. You can't switch through scenes unless you are the owner of the game, unfortunately, so wherever the group left off is where you are stuck until the next event. You are, however, always free to review the characters and handouts which went out during the event.



_________________
"I ride on plumes of silver, carried by the winds of the North. Do not forget that." - Commander Kelivara Nor'alestra

"Witches have no time to prattle with the likes of you." - Evisaria Felo'thiel
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